Castle W Mods (
whimsicalism) wrote in
castle_whims2020-11-08 01:39 am
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WEEK 6
Only one of your group died last week but the castle feels empty somehow. Whatever your thoughts on Alice were she did seem to curb the Cat's--no, the Storyteller's--impulses somewhat. Even if the Storyteller gave an end date for the game there seems to be a sinister air around the castle now. There's an area for the adventurous, at least?
Still, it likely won't help heal the wounds from last week... though, apparently, the Storyteller has decided to refill the library.
Sunday | Monday | Tuesday | Wednesday | Thursday
[Hello to week six, the last normal week before endgame! Don't forget to lose a memory. There's no AC this week! You can find the Storyteller at the audience chamber if you really want. As always you can turn in your threads for fabulous prizes!]
Still, it likely won't help heal the wounds from last week... though, apparently, the Storyteller has decided to refill the library.
[Hello to week six, the last normal week before endgame! Don't forget to lose a memory. There's no AC this week! You can find the Storyteller at the audience chamber if you really want. As always you can turn in your threads for fabulous prizes!]
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There's a suspicious door rusted shut at the end of that hallway that I think would be worth trying to get into, but the rest of the doors... they're apparently linked to different areas of the castle. Or, specifically, containers in different areas. One is linked to one of the barrels on the pirate ship, for instance -- the room was too small to really go into, but I tried throwing something inside of it, and then when I checked the barrels on the ship later, I found the item I'd thrown in there.
Other doors appear to be linked to the vending machines, a cabinet somewhere... I made a key on the back of Sasaki's drawing, actually, in case we need to reference it for any reason.
[ And he's got it here. ]
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